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 Supernova 2 
Wolfen


Joined: 20 May 2007
Posts: 28
Location: Flossmoor, IL
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Yeah, Ryan did a bang up job on the pads... they're actually TOO sensitive. Which isn't that bad a thing actually.

But yeah, Ohio folks are difficult...

It could be fun. I liked the doubles charts.

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 Sn2 
Rateiosu


Joined: 25 Jul 2007
Posts: 2
Location: Bogota, Colombia
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I prefer the sensitive panels than the unsensitive ones, due the high number of players here.

Can you answer me something about the internationalization of the e-Amusement system?

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 Re: Sn2 
Wolfen


Joined: 20 May 2007
Posts: 28
Location: Flossmoor, IL
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Rateiosu wrote:
I prefer the sensitive panels than the unsensitive ones, due the high number of players here.

Can you answer me something about the internationalization of the e-Amusement system?
What about it?

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 international DDRSN2 
Rateiosu


Joined: 25 Jul 2007
Posts: 2
Location: Bogota, Colombia
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The last question is formuled, due the bored delay occurred in DDRSN (more than 1 year passed since the release, and the game doesn't show up here, until december '06. Too late)

I hope DDRSN2 without MORE DELAYS (in Japan, the release date was pushed back to August 22, instead of August Cool.

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 Re: international DDRSN2 
xOMEGAx


Joined: 13 Aug 2007
Posts: 5
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Rateiosu wrote:
The last question is formuled, due the bored delay occurred in DDRSN (more than 1 year passed since the release, and the game doesn't show up here, until december '06. Too late)

I hope DDRSN2 without MORE DELAYS (in Japan, the release date was pushed back to August 22, instead of August Cool.


ok... big deal, it was a short delay for Japan, and I am sure the game will come out sooner then SuperNOVA, I mean you must remember SuperNOVA was running a whole new engine in the game, and had MANY problems, all with the off-sync songs and such.
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